From: david.rehor@worldonline.cz The format of cc-line is so: I'll start with offset 0x3812 at monza byte listing. 1f 00 00 00 00 60 are 3 integers. The first means length of CC-line sector. The second is some adjustment, I'm working on it. The last integer is a radius of the curve. The smaller number the sharper corner. I don't know, how this can be processed as fast as is in the game, but it works. The algorithm is so let's say we have the two values in these vars float len, float radius; I need a global angle angle=0 and an angle increment angleinc = 1 / radius <- this is it for i=0 to len do angle += angleinc float x = cos(angle) float y = sin(angle) draw_line_towards(x, y) // draws line from the last place D.R.racer